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<p>This is the complete list of members for <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>, including all inherited members.</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Add</b>(Fixture fixture) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a47429ab57e2f8934001d4f4b822a389e">AngularDamping</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a9beb350912c5bfaf88b57dcb43e99dd6">AngularVelocity</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#ac2f615bd7e785e1c12319e26824bfa72">ApplyAngularImpulse</a>(float impulse)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a622cd97b2e9b40148f6c4de6b4f68e40">ApplyForce</a>(Vector2 force, Vector2 point)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a3e0bd5501959e58e10bcbd11a44d1934">ApplyForce</a>(ref Vector2 force)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#ab1a74911ead329e45cd0431a6ce22968">ApplyForce</a>(Vector2 force)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a3cf0e831f1262a4d515d75f94f895817">ApplyForce</a>(ref Vector2 force, ref Vector2 point)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a35a47f6abb96ea16abb84d8d7da14886">ApplyLinearImpulse</a>(Vector2 impulse)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a5779c9354f5aec0119169ee4bdb3cc70">ApplyLinearImpulse</a>(Vector2 impulse, Vector2 point)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a5ef0c3c2b6414118bdd5fe85b3b89e6e">ApplyLinearImpulse</a>(ref Vector2 impulse)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a7e85a76557ac86f27f5170b71d3d0418">ApplyLinearImpulse</a>(ref Vector2 impulse, ref Vector2 point)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a155cc76b7d4c9b87a95166e37d2ce7fb">ApplyTorque</a>(float torque)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a47335a678dd12a5813d9b13c47d7953a">Awake</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Body</b>() (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#adb7d8c78d92630d63f72debba5cf074c">BodyType</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#ad1d48235520f5f2273c03732422bcf93">Clone</a>(World world=null)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#acd08d9793df780a7b4b2f3f26901c37e">ContactList</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ControllerFilter</b> (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CreateChainShape</b>(Vertices vertices) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateCircle</b>(float radius, float density) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CreateCircle</b>(float radius, float density, Vector2 offset) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateCompoundPolygon</b>(List&lt; Vertices &gt; list, float density) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CreateEdge</b>(Vector2 start, Vector2 end) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateEllipse</b>(float xRadius, float yRadius, int edges, float density) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a68d5c3c68d35ebcd8506c6085ff1ef32">CreateFixture</a>(Shape shape)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateLineArc</b>(float radians, int sides, float radius, bool closed) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CreateLoopShape</b>(Vertices vertices) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreatePolygon</b>(Vertices vertices, float density) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CreateRectangle</b>(float width, float height, float density, Vector2 offset) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateSolidArc</b>(float density, float radians, int sides, float radius) (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a5d55583a304262267eb3899ec13d7271">DeepClone</a>(World world=null)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a558f5c44426d0eb7abb82a65e8892d9a">Enabled</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#aa0c0ab10da53c004feed887ecbae13fe">FixedRotation</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a37ee97114815a55775ba7099020a392c">FixtureList</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a13c36494173fc6c0eae107fa4662aa15">GetLinearVelocityFromLocalPoint</a>(Vector2 localPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a0a5185cb17386910ac4b9ae624bcace9">GetLinearVelocityFromLocalPoint</a>(ref Vector2 localPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#aa3fe8f7ef96a416f19b5f70367f6ba3b">GetLinearVelocityFromWorldPoint</a>(Vector2 worldPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#ac286b8066ff523c7987c99ef921e589f">GetLinearVelocityFromWorldPoint</a>(ref Vector2 worldPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#acf6f0bc73e31db5126e174c39699744c">GetLocalPoint</a>(ref Vector2 worldPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a8da6884ab2fc9afff46590d4fdfd9e01">GetLocalPoint</a>(Vector2 worldPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#aca1bab02ed1b402c20a626132db198e8">GetLocalVector</a>(ref Vector2 worldVector)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a2cf4b31130c70fafdec54f1566a49c4b">GetLocalVector</a>(Vector2 worldVector)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#ae2e4f5fbfad7abd186fcb2bfc179a96f">GetTransform</a>()</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a6252833ed7c9cd31d897e5b79687de14">GetTransform</a>(out Transform transform)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a44994ec9bf385e90656c556427594b43">GetWorldPoint</a>(ref Vector2 localPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a03114268d3cd9afc1c4c6539c208faaf">GetWorldPoint</a>(Vector2 localPoint)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a2f9dbdd05c3a135441d8b3630f35cbe1">GetWorldVector</a>(ref Vector2 localVector)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a214ffec209bae8263331dab6caf3fab9">GetWorldVector</a>(Vector2 localVector)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>IgnoreCCD</b> (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#aeb445f2327de7ce4515e3cab8b90c26b">IgnoreGravity</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#ac92ff2067850c8c2e12b28896fd06116">Inertia</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a8a28034682296dfc411079c5367e008a">IsBullet</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a4683c642e77a0ddac45a0842a821da19">IslandIndex</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#adc3143151ab0cc862255732d6629325e">JointList</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a8688cee8c24cc01cb4d10d8826eb705e">LinearDamping</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a0c53ef3b9aabf580edba0aaca75809bc">LinearVelocity</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#aaa0543fc492adcbf2c89f8ebf73d24b4">LocalCenter</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a0ded10813531b428294cf395abff0d1c">Mass</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>OnCollision</b> (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>OnSeparation</b> (defined in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#aab84255a301f0fedbd95b8e45c63ebba">Position</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a11a7ba04b54ac6de48c4034c1d5aaa2a">Remove</a>(Fixture fixture)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a2ee411e9b97027dfa9d9c1443f1dfd4e">ResetDynamics</a>()</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a385261b84b7e28ac5264e61f5c5377ba">ResetMassData</a>()</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a992605faf0cf3428a009e0a588e05610">Revolutions</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a693e81fdfaa7cfd5371cb7c09c5f0b9c">Rotation</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#af0266f3dee11b32e0f3caad6d590df90">SetCollidesWith</a>(Category category)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a7b673e0050282eaceec7359f4a3c0471">SetCollisionCategories</a>(Category category)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a9e36b5e71469461aa8d88cce6ca6407e">SetCollisionGroup</a>(short collisionGroup)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a31c77f6a8a00fc232736e6cf313a0360">SetFriction</a>(float friction)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a6df4f64d63cf178e0e2dbf167fe73100">SetIsSensor</a>(bool isSensor)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#aaefa51fcc4934bf0f124b31d633e7983">SetRestitution</a>(float restitution)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a1e76cfd1e34bb3c4179b47f7ba4a0155">SetTransform</a>(ref Vector2 position, float rotation)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a8ee40372286a228f7c6eea6d4b009548">SetTransform</a>(Vector2 position, float rotation)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#ad6d78561ed251ec48d62c078f39539a6">SetTransformIgnoreContacts</a>(ref Vector2 position, float angle)</td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a687741d6add95e46c99c04d18a4b6231">SleepingAllowed</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#a4b7f4dc326555ee4a2f96d52622475cd">Tag</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#addad4c6d854b8c10bcf693736126f9ee">World</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html#abe988cafb2715fcdc78ff5654b216e12">WorldCenter</a></td><td class="entry"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td><td class="entry"></td></tr>
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